this._it = null;
this._offset = 0;
- this._results = [];
// Sort of magic, but...eh.
this._maxItems = 150;
}
_pushResult(command, obj) {
- let index = this._results.length + this._offset;
+ let index = this._resultsArea.get_n_children() + this._offset;
let result = new Result(this, CHEVRON + command, obj, index);
- this._results.push(result);
this._resultsArea.add(result);
if (obj instanceof Clutter.Actor)
this.setBorderPaintTarget(obj);
- let children = this._resultsArea.get_children();
- if (children.length > this._maxItems) {
- this._results.shift();
- children[0].destroy();
+ if (this._resultsArea.get_n_children() > this._maxItems) {
+ this._resultsArea.get_first_child().destroy();
this._offset++;
}
this._it = obj;
getResult(idx) {
try {
- return this._results[idx - this._offset].o;
+ return this._resultsArea.get_child_at_index(idx - this._offset).o;
} catch (e) {
throw new Error(`Unknown result at index ${idx}`);
}